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Don Joe


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Orphan age Game - My first Impressions - New favorite game?

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Video Description

FOllow me on twitter @TheOneDonJoe

Kickstarter :

https://www.kickstarter.com/projects/studioblackflag/orphan-age


What is it?!?
Orphan Age is a dystopian take on the life sim genre, where you play not as the soldiers of war, but as the children left behind.

Set against the backdrop of an unforgiving, neon-lit cyberpunk warzone, your only battle is the fight for survival, scraping out a living in the face of extreme danger as war engulfs the world around you.


Sitting somewhere between The Sims and This War of Mine, you will guide a band of orphans, each with their own skills, emotions, strengths, weaknesses, and fears through a bitter struggle for survival in a dangerous and ever-changing city.

Constantly balancing risk and reward, you must make the big decisions to ensure the group stays alive. Build up your base, scavenge, craft and venture out into the city for new recruits, whilst ensuring there are enough supplies to keep going, even when all hope seems lost.


As gamers, we have Rogue-likes, Doom-likes, Starcraft-likes, DotA-likes... Yet, there are no Sims-likes. It has always baffled us that The Sims, despite its success, never gave birth to a genre.

For years we have wondered what a hardcore take on the Sims would look like. That's how the idea of Orphan Age was born in 2009: a deep micro-simulation within an unforgiving world.

Believable characters:
In Orphan Age, every Orphan is unique. Each has a specific set of skills, personality traits, likenesses...


There are five needs to oversee in Orphan Age, as you constantly try to find balance between pushing the limits and the wellness of the inhabitants of your Orphanage.

Create your own Orphan
Create your own Orphan


Orphan Age plays as a single player campaign with a lot of replayability inspired by the 4X genre. But there’s a twist! 4X stands for Exploration, Exploitation, Expansion and Extermination. In Orphan Age, we replace Extermination with Empathy, bending the 4X genre into a 4E.

Exploration:
Launch expedition in a procedural and dangerous city
Launch expedition in a procedural and dangerous city
The city of Orphan Age is ever-changing and procedural. You won't find the same building twice. There are high risks and high rewards when you explore. You can find rare resources, Orphans to recruit, but you can also get wounded or worse...

Exploration is similar to the expeditions of Fallout Shelter: procedural text adventures. They offer more complexity though, because you have to make numerous choices while you're out of the orphanage.

Exploitation:
Ensure survival by managing carefully your resources
Ensure survival by managing carefully your resources
Hundreds of resources are left to be scavenged in the Orphanage or in the city. They are classified in 6 categories:

Expansion:
Build your base
Build your base

The Orphanage is the place your Orphans call home. The environment surrounding the Orphans greatly affects their moods. Try to keep the rooms lit, warm, furnished and clean for the happiness of all!

There are 38 different items of furniture to build (beds, playgrounds, science mats, campfire, heaters...) and each one can be upgraded.

Research allows you to discover better furniture and improve living conditions for the orphans.

Empathy:

Orphan Age is a deep micro-simulation. Making each Orphan unique in personality and in gameplay. Depending on who they are and how well they are, the Orphans will take different paths anytime there is an issue to be discussed.


Orphan Age is a street-level lo-fi cyberpunk game asking a grim question: when our children judge us, what will be the verdict?

The story is set in a city that could be yours in 2027, where riots have turned into a civil war. In the midst of chaos, a bunch of kids left behind join forces to survive.

Orphan Age isn't a narrative game in the classical sense, yet every playthrough will tell a different story. When there is an issue or a matter to discuss, the Orphans gather around the fire to make decisions. This is where all your choices so far come together and unfold before your eyes, as the Orphans shape their own destiny.

The council gathers when a new Orphan wants to join the orphanage, when a dispute needs to be settled or when an unpredictable event occurs.

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