Clemmy and AJ are done running, they need somewhere to settle down at least for a while. Goodness knows they deserve it!
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We catch up with Clementine and AJ on the road. AJ can talk now and seems to like playing with guns, literally o_O He's still tiny though and the fact that food is short is perhaps harder on him. Clemmy tries to distract him with Disco Broccoli (don't ask) but that doesn't work so she suggests he practices his reading but he ends up reading a recipe so she caves in and gives him what little food they have left.
They eventually run into a little building at some sort of train station/junction/crash site. It seems deserted but so does everywhere and sure enough there's a zombie in the garden, also a deer skull hood ornament for our car! :O It looks like whoever lived here was trying to grow plants but it looks like it was abandoned. Inside they find a couple tied to chairs beside each other, they're zombies but not really a threat. It looks like there's maybe food in the ticket booth but we have a problem: only AJ can get into the ticket booth through a window, OR we could grab the door key from the couple. The couple left a note in advance asking us to leave them be though and we'd have to kill them to get the key. What's the right thing to do, what example should we set for AJ?
Decided to respect the couples final wish. AJ sees them as just monsters, which is correct but Clemmy points out that back when they were still people they made a last request and we should try to respect that. I don't want AJ to hesitate but I also don't want him to grow up to not think, and to forget humanity so I feel like that was the right thing bizarrely. Inside they score big, there's beds, some bullets for AJ (hooray?) and safety but also a hidden supplies stash ... which is rigged with a delayed grenade trap!!! :S They escape the explosion but the sound travels and the zombies move in.
Clemmy and AJ race back to the car killing 3 zombies on the way. They reach the car ok but they're surrounded and the zombies start breaking in. The car keys end up lodged in a zombie eyeball as the two fight off the horde trying to get in the window. The keys come back to them and Clemmy floors it but it goes wrong and the car flips. She sees arrows hit the zombies and someone grab AJ then passes out!!! :O
My The Walking Dead: The Final Season, Episode 1 Playthrough: Part 1 PC with facecam and commentary at 1080p 60fps. Episode 1 (Done Running)
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